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At the beginning of the game, and after each turn, players get tiles to replenish their racks with seven tiles. On each turn, a player has the option to: pass the turn and scoring nothing; exchange one or more tiles; formwords on the board.
Game level is represented by a field of 10 to 10 cells. In some of the cells are placed multicolored balls. Your object is to destroy all balls. Use a magneton to move balls. Collectballs of one color in critical weight to destroy it.
Picture is divided into many individual fragments. Its are mixed among themselves. Your task is to determine the originallocation of fragments by images and merge parts into a whole picture. The game provides a gradual complexity increasing.
Defeat the three opponents playing dominoes. The game ends when the winner is determined. The winner will be the player finished the first and got winning sum of points. The loser will be the player with the least points.
A interesting mix of Classicalchess and Russian checkers. Pawns move as pieces in checkers. The bishop moves and takes exactly as in normal chess. The camel has a kind of extended knights move. Kings moves as a promoted checkers piece.
This game is a version of Gomoku. The game is played on a 15 x 15 board. The first player places a cross piece on an empty cell by turn, the second player places a null. The one who place five pieces in a row first wins.
The object of the game is to make your pieces constitute a majority of the pieces on the board at the end of the game, by turning over as many of your opponent's pieces as possible. The player with more pieces on the board at the end wins.
The game objective is to cause all one's own pieces to occupy the diagonally opposite opponent. Halma - you can move and jump to a vertical, a horizontal or a diagonal directions. Corners - a vertical and a horizontal only.
The initial shape is broken into some parts of the any form. These fragments mix up on a play area. You can move fragments and rotate, but cannot divide and unite. Your object is to combine from fragments a source figure.
The world of the Elastovita is similar to a layer-cake. In the bottom layer of biosphere are born and evolve one-armed elasts. In the top layer inhabit enlightened two-armed individuals. Gather artifacts to get to the upper world.
At the mineral-rich planets face competing interests of corporations, each of which seeks to completely control the extraction of valuable resources. By agreement among miners the leading position receives the one who will seize greater territory.
Collect the originalpattern of a kaleidoscope. You can move a row or a column only. Any line of pieces are closed in a ring. It means, the pieces, getting out of a game field, will appear on the opposite side.
The pieces are divided into two matching sets, by convention called white and black. The players alternate moving one piece of their own at a time. The object in game is to trap, or checkmate, the opponent's king.
Pieces of different color appears on the play area. Your target is get rid of them, having made a one-color line on a vertical, horizontal or diagonal. You can move any one piece, if it can reach an empty seat.
Driving the rotoroid, move on a labyrinth and grasp the found artefacts. The one who the first will grasp all artefacts at level, becomes the winner. The major principle of rotoroid's driving is rotation.
Snake goes to the area with random positions on its border. Player cant stop the snake or make it go back. Upon reaching the border snake creeps out on the opposite side. If snake is collides with obstacles or with its own tail, then it is killed.
Controling the tank, protect the nodes from destruction and destroy enemies. Tanks can move on a gamefield to four sides - forward, back, to the left, to the right. The tank's cannon is fixed and directed forward.