Export the particle effects as static animations onto sprite sheets, animation strips or image sequences in PNG format, or if you develop for the iPhone or iPad, you can export using the PVRTC format (Mac only). If you program games using the powerful Blitzmax programming language, you can also use the effects directly using the TimelineFX Module.
Create an endless amount of different and varied particle effects including explosions, smoke, fire, water, steam, bubbles, and much more! Animations can be easily configured to loop seamlessly with just one click of the mouse, and with another click, you can even make animations tile seamlessly too for use as animated textures.
Once you’re happy with an effect, export it using the Animation Controls. Record frame sizes up to 8192 x 8192 with transparency, plus some very handy features such as:
A full range of properties are available to fine tune all of the particle effects you create for your games. Change how particles are drawn on top of each other with an additive blend mode. Adjust how each particle’s colour changes over time, plus, change angle, emission, particle shape settings and much more. All accessible with an easy to use interface, just adjust settings with a few clicks and instantly see your changes in the preview pane.
A particle shape is a bitmap which can be anything you desire for your effect. On top of that, they can also be animated to add even more depth and complexity to your particle effects to help your games come alive. Simply load in your shapes and assign them to any emitter you want, all properties you have set such as colour and blend mode will be instantly applied.
The TimelineFX Particle Effect Editor uses a powerful graphing system to provide full control over your effects. This means that every aspect of your effects can be precisely controlled over the life time of the effect. Just select an attribute such as size overtime, and plot it’s behaviour on the graph tab to easily make all the particles spawned by an emitter grow or shrink over the lifetime of the particle.
Many attributes are available for you to finely tune your particle effects, such as, amount, life, velocity, spin, stretch, alpha and many more.
Just plot all your points on the graph according to how you want your particles to behave, and if you want even more precise control, convert graph points to curves for even smoother results.
Make use of our royalty free Particle Effects, featuring explosions, smoke, fire, environmental effects like rain snow and wind, flares, auras and much more.
You can either make use of them as they are or use them as a basis and tweak them to suit your own needs as you see fit. Click here to go straight to the emitters download page. Simply download a library and load into the editor, make your changes and export.
New Particle Effect libraries are being added all the time so keep checking back to see what’s new!
You can also use TimelineFX directly within Blitzmax and Monkey by make use of the respective TimelineFX libraries for each languange. Monkey gives the unique advantage that you can code and use TimelineFX for multiple platforms including iPhone, Android, Flash, HTML5 and more!
The library is incredibly easy to use with a powerful particle manager designed to do all the hard work for you. Head on over to the downloads page to grab the libraries, They’re completely free and released under the MIT license.
This software is not reviewed yet.