Color LIFE Sound adds 3D-Tone to the graphic output of the generations !
The listener is past-led by means of 3D-Tone at the sounds bumped into in the middle of a virtual area. On this occasion, the location in the depth is derived from the color-index of the cell of the output-picture.
If no cell exists, the listener can remain at his position or move itself into the area-middle, to the front, behind or at an optional position.
With the sound-output, you can select under six output-modes and the sound-bar is put in. Each output-mode normally includes the biggest common rectangle of the generation, can however also be restricted only on the cell-pattern.
Only the visible generation-share is moved after its calculation and output to the Color LIFE Sound window in listener-positions. This is valid also for a cell-diameter smaller than one.
The sounds-dialog makes possible the sound-output. 24 sounds are selected individually or simultaneously and are played in dependence on the represented generation. On this occasion, the output-mode, area-depth and the bar can be varied.
With the Tone Graphics-dialog can be done the course of the tone-output graphically visible. The positions of the sounds and the listener are also passed out into this dialog-window. Hereby, the put in sound-bar decreases on the basis of the to this necessary output-time.
The size of the virtual sound-area is the window-size of Color LIFE Sound in xy-direction and in z-direction the vertical window-size in each case multiplies with an area-factor. The area-factor calculates itself from the value of the Edit field „Area size“ (0 to 99) multiplies with area-size / 10 + 1 and can assume such a value from 0 to 1079.
The listener-position results in xy-direction from the cell-position and in z-direction from the color-index of the cell (0-255) multiplied with the area-depth and divided through the maximum color-index 255 again.
This software is not reviewed yet.
Blocker Plains is a reaction game with six levels, an unlimited number of balls, 50 stone plains and a freely movable Blocker. Seven captivating sound themes and changing backgrounds makes Blocker Plains a fun experience.
Blocker Plains is a reaction game with six levels, an unlimited number of balls, 50 stone plains and a freely movable Blocker. Eight sound themes with different listener positions and changing backgrounds makes Blocker Plains a fun experience.
The reproduction rules can be free selected likewise the incremental width and output time of the generations. Color-palettes can be produced on your own. With a shape-run, new rules and nice graphics can be found.
We offer our MDI-Projektworkspace for Visual C# developers for the further development of their own products. The Workspace needs Visual C# 2008 Express and contains all source files for the construction of a form administration for the Windows-CLR.
jk-ware Theater is a playful PC testing application containing three games, Blocker Plains, Color LIFE Sound and Perpetuum mobile, that can be run simultaneously to evaluate PC performance.